Former gladiator slave seeking wealth and glory


Human (Keleshite) Fighter 2
N Medium humanoid (human)
Init +3; Senses Perception +0

AC 19, touch 13, flat-footed 16 {+6 armor, 3 Dex}
hp 22 {2d10 +6}
Fort +5, Ref +3, Will +0 (
1 vs. fear); +4 vs. hot conditions, +1 vs. fire
Defensive Abilities bravery +1

Speed 20 ft.
Melee falchion 6 (2d46/18-20) and
unarmed strike 6 (1d34)
Ranged sling 5 (1d44)

Str 18, Dex 16, Con 14, Int 10, Wis 10, Cha 10
Base Atk 2; CMB +6 (8 grapple); CMD 19 (21 vs. grapple)
Feats Cleave, Improved Grapple, Improved Unarmed Strike, Power Attack
Traits desert child (desert), killer
Skills Climb +5, Intimidate +5, Survival +5
Languages Common, Kelish
Other Gear breastplate, falchion, sling, backpack, bedroll, belt pouch, blanket, dice, flint and steel, hat, tindertwig (5), trail rations (10), traveler’s outfit, waterskin (3), whetstone, 6 gp, 8 cp

Special Abilities
Bravery 1 (Ex) +1 to Will save vs. Fear
Cleave If you hit a foe, attack an adjacent target at the same attack bonus but take -2 AC.
Desert Child (desert) +4 save vs. hot conditions, +1 save vs. fire.
Improved Grapple You don’t provoke attacks of opportunity when grappling a foe.
Improved Unarmed Strike Unarmed strikes don’t cause attacks of opportunity, and can be lethal.
Killer Add weapon’s critical modifier to its critical bonus damage.
Power Attack -1/
2 You can subtract from your attack roll to add to your damage.

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Legacy of Fire DTalon2011 DTalon2011